POV-Ray : Newsgroups : povray.programming : Parsing an object : Re: Parsing an object Server Time
28 Jul 2024 18:23:50 EDT (-0400)
  Re: Parsing an object  
From: Warp
Date: 17 Jan 2001 10:08:58
Message: <3a65b58a@news.povray.org>
Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote:
: btw: is there automatic inheriting of parameters such like texture, no_shadow,
: etc.?
: I mean in tesselation patch.

  The tesselation patch makes a Parse_Object_Mods((OBJECT*)tesselationMesh)
after creating the mesh.
  I don't know if that's what you mean.

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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